Showing posts sorted by date for query iphone. Sort by relevance Show all posts
Showing posts sorted by date for query iphone. Sort by relevance Show all posts

Wednesday, July 15

Specialization Is At The Crossroads Of Tech And Design

As tempting as it might be, don't count the Apple watch out yet. Despite the cottage industry created to deride its entry into the wearables category, sales are steady even if the expectations were off.

The Apple watch was never going to see the same kind of adoption that the iPhone did. And if you thought it might, then you don't understand anything about watches. One size could never fit all. 

If anything, the opposite holds true. The evolution of technology and communication isn't ubiquitous generalization. It's specialization, with the caveat of collaboration — hardware that emphasizes one or two features well while providing access to select applications currently associated with phones.

The Marshall London, The Copenhagen Wheel, And The Leica Q.

There is no shortage of specialization beginning to take hold in the marketplace. And while many of them can be equated a luxury segment, emerging markets a fueling new luxury buyers and their influence over consumer behavior is spreading toward design and specialization. 
  
The Marshall London is an exquisite looking Android Lollipop specially designed for music lovers. Some features include dual headphone jacks, five-band equalizer, and a gold scroll wheel for volume. There is also a dedicated processor for high resolution audio (including FLAC files) at the core of it.

The Copenhagen Wheel is hardware that transforms ordinary bicycles into hybrid e-bikes. But more than that, it transforms any bike into a smart bike, capable of adjusting your workout based on environmental conditions, conveying real-time traffic and road conditions, and even giving you a boost when you need it most.


The Leica Q is a high-end, full-frame camera with a 24MP sensor and no anti-aliasing filter. The design is classic, but the camera doesn't compromise on modern tech specs. The interface enables photographers to use a touch screen or the lens and still delivers the fastest autofocus of any impact full-frame camera. A new WiFi feature also allows for remote shooting from a smart phone.

All three illustrate a shift away from total market disruption and the emergence of tech specializations that fall in line with the convergence of communication and the customer experience. Expect to see such specialization in future renditions of wearable tech too. 

People don't want a fully functional iPhone on their wrists as much as they want a classic timepiece that can also put their database on any screen they happen to direct it toward. But short of that, they are happy with wearables that do only one thing very well too.

Technology and design will reverse the move toward generalization. 

As Apple learns that the design of any watch needs to be significantly more malleable and personal than their initial offering, there may be a reassurance of interest in digital technology. The Apple Watch is certainly a step in the right direction. Now all we need are watches that are watches first (but can power up a display screen too) much like the Marshall London is a music phone, the Leica Q is a camera, and the Copenhagen Wheel is a wheel. And yet, they are so very much more.

Wednesday, January 8

Whatever Your Vision, It's Probably Right.

If there is one common thread being spun in the first few weeks of 2014, we can sum it up to stories about vision. Everybody wants it. Few people have it. Nobody really knows what it means.

Let's start there. Inc. ties it to jotting down 3-, 5-, and 10-year goals. Harvard Business Review says it is all about a core ideology and a "big, hairy, audacious" goal. Fast Company calls it a future state. It's a fair summation from those articles at least. All three magazines have published dozens of ideas.

I don't really see visions like that anymore. I've come to see it as an achievable state of being without a definitive conclusion, not just for organizations and nations but also for individuals. It's conceptual and complete, non-comparative and never confined by time (even if we need time to move toward it).

Do you know who was great visionary? Gene Roddenberry. 

He didn't settle on an individual, organization, or nation. He peered into the future to find an ideal outcome for humankind. He envisioned a future for his fiction that centered squarely on hope, achievement, and understanding so humankind could reach for, explore, and master the stars.

The vision was so comprehensive that it has an "optimism effect" on its viewers. It's a phenomenon that isn't confined to fiction either. It's the same kind of optimism that keeps the hope for a Maslow Window alive. It's also why I'm supportive of any space program, public or private. The nation that sparks the next international space race and wins will likely dictate the ideology of our future.

Regardless, the point is made. People feel good when they think about Star Trek, doubly so when they start counting up how many of those innovations came true — everything from cell phones to tractor beams. Some of these technologies might not be mainstream, but iPhone isn't even a decade old.

The optimism effect can radiate from people too, vision pending. 

This is the reason successful people are successful. They always seem to find a way and other people gravitate toward them. Even if something doesn't work out, they quickly find something else to engage in.

It comes from their ability to objectively assess where they are and then move toward a better state of being in every aspect of their life, not just a goal or a singular objective. They consider the entire life — career, finance, health, family/friends, romance/intimacy, personal growth/education/spiritual, fun/recreation, and physical environment/home/community.

Don't get me wrong. I don't subscribe to the notion that all of these need to be balanced all the time. They don't. As long as someone makes progress in each area of their life, other areas can receive more attention. It isn't until someone starts to make long-term concessions or sacrifices (or short-term cheats) that things will start to break down and even whatever dominated their life is compromised.

The same holds true for organizations. They have to consider their mission, values, and culture just as much as market share, revenue, or stock price. All too often, organizations forget themselves and set singular objectives ahead of their vision like increasing a profit margin or cutting a budget.

But what happens over the long run? Much like marketers have found deep discounts can increase conversion rates but cheapen a brand, companies can lose everything by chasing one thing. Case in point, frozen foods have suffered from a sales slump that they hope marketing can fix.

The truth is that once premium frozen food brands like Marie Callender's frozen dinners aren't as good as they used to be. ConAgra thinks it's a perception issue, but it's a quality control issue. The meals they made ten years ago are not the meals they make today. The meals they make today aren't even as good as the ones they made last year. The sales decline matches recipe cutbacks, not consumer moods.

Think of a few companies that have been shuttered. Borders shrugged off an earlier vision to embrace merchandising and so chose a mission to change people (outside of its control) instead of seeing its place within that environment (inside its control). Circuit City adopted a vision that saw its team working together but never really outlined what they were working toward. Blockbuster had a mission and vision that defended its value proposition even when it no longer had value.

Barnes & Noble has an odd mission/vision too. One wonders how long it can compete without recognizing the critical need to better integrate the physical-online-mobile landscape (among other things). I can see a vision for them, but wonder if it will see it before it is missed as a company.

Whatever your vision, it's probably right. 

If you really want to develop a successful vision for the new year, start with assessing where you are and then dream up some ideal outcomes. Develop your vision from there by shifting away from the outcomes and more toward the qualities that epitomize them because it's the verb that gets you there and not the noun.

Once you have it down, it all becomes a matter of making personal progress. Organizations and nations aren't much different either. As long as the people who make it up can agree or believe in the vision enough to take action toward it, it will be infinitely more likely to realize than if it never had one.

Wednesday, June 12

Big Data Will Be The Blind Spot For Marketers

It's almost frightful how big big data will get. It's valuation is expected to reach $47 billion by 2017. It seems to me that estimate is too soft. Big data is like a boom town. I don't mean that figuratively.

The $4 billion Utah Data Center will eventually turn Bluffdale, Utah, and surrounding communities into boom towns. It's not the only place it will happen either. Government isn't the only player in big data.

Everybody wants an inside scoop on how individuals, groups, and mass populations operate for predictive and manipulative reasons. They want to uncover the non-existent philosopher's stone of human behavior so they can tell when someone who scratches their nose has malicious intent. They want to guess the direction of the public like they might plot the expected path of migrating geese. And they, marketers in particular, want to know which 140-character combination will not only get attention but also drive sales or, at least, pick up a follower that might buy a product within the next 100 tweets.

Some people will read that paragraph and feel spooked out. Some people will read it and salivate. It seems to me either might be an overreaction, but sometimes it's hard to tell. What is easy to tell is that big data will eventually lead to more blind spots than spoilers.

Analysts are too busy tracking online activity without concrete outcomes. 

Part of the problem, especially for marketers, is that they measure the wrong information. Forrester, ISTMA, and VisionEdge Marketing recently conducted a study that demonstrated precisely that.

What they found was that marketing performance management is operationally proficient but strategically stalled. The problem is exactly what you might think it is. Marketers are measuring marketing activity and not business outcomes, message effectiveness or predictive insights.

What does that mean? Marketers are too busy trying to prove performance to justify their efforts. They point to CRM and marketing automation to create dashboard reports that show how many people visited, shared and traveled down the sales funnel. They make decisions based on those measures too, and most of them revolve around the numbers they think matter, tying it to things like platform popularity.

It's not enough and I'm not the only one saying it. According to the analysts, only nine percent of CEOs and six percent of CFOs rely on marketing data to make decisions. In other words, most marketers have online clout and not the real stuff.

Big data will be rendered useless unless marketers measure on multiple levels. 

Less face facts. Although online sentiment can be useful, it's doesn't tell the whole story no matter how much money you throw at it. If it did, BP would not have survived the Gulf oil spill. If it did, JC Penney wouldn't be desperate after being right. In both cases, big data was off the mark.

Data needs to happen across every public, not just the public. Data needs to be discovered with multiple methods, not just one method. Even some of the most visible social media crisis events have been largely forgotten. Others were online loud, but many people never heard they happened.

You might find something different when you talk with people as opposed to react with them.

• Interviews. With the right interviewer, nothing beats a series of interviews. It's how some of our major clients have tapped my firm to write white papers. They work in other ways too. Once I interviewed 40 employees at a company that believed nobody saw the company like they did. I found out that they all saw the company the same way despite that belief.

Focus Groups. Brainstorming sessions and focus groups made up of trusted stakeholders or select demographics can transform reaction captures into think tanks. For example, when I conduct core and strategic sessions, the first 50 responses are often the least important. Once a group hits closer to 100, they start thinking about vision instead of what's expected.

Vetted Surveys. Instead of self-selected surveys, sometimes slanted with leading questions, try objective surveys (and control groups) with people who are solicited based upon belonging to a specific public or stakeholder group. Find out what they think of an organization, industry, and what's missing from the equation — not only what they expect but what they never thought to expect.

Big Data. As I mentioned before, big data has a place. Just remember that sometimes you have to distinguish between the public and customers. One example that comes to mind was the initial launch of the iPhone without physical buttons. The quieter majority of customers didn't care. They didn't seem to care that the USB port was left off their iPads either. Never-customers cared much more.

After you're done, don't forget that inside out is just as important as what's being said outside.

• Employees. No matter how great you think your organizational brand might be, it isn't all that if your employees don't believe it and protect it. Most social media crisis events happen because one employee forgets just how important every branded piece of communication can be.

Stakeholders. When working with the National Emergency Number Association (9-1-1), I was privy to some very intelligent ideas on improving emergency communication because the association's stakeholders included several dozen thought-leadership companies that had glimpses of future tech. Do you need another reason to talk to vendors, partners, shareholders, etc.?

• Customers. There is plenty that can be tracked when it comes to customers and there is much more to consider than a single click. The value of the lifetime customer is more. It's one of the reasons most major companies jumped at affiliate programs. Their marketing jumps in after one buy.

The Public. Looking at the public makes sense, but with obvious limitations. Listening to the public en masse can sometimes be a good thing because it often serves as a commonsense barometer. Other times, it isn't nearly as good because it can be manipulated by catfish or implied wrongdoing.

Doing all this work takes more time, which means you can't turn on a dime with every decision. But then again, if an organization could turn on a dime then its brand relationship must be pretty thin. Or maybe the better way to say it is: isn't it commonsense to talk to people if you want to understand them?

Wednesday, September 19

Interesting Opinions: Wi-Fi Is Not Enough?

When I read the article with Glenn Lurie, an AT&T executive who sees every new consumer device before they are released, I was surprised. Although it is not his call alone, he has taken the position that Wi-Fi is not enough.

"We try to look for all the opportunities in the world to get the OEMs to understand that they shouldn’t be building two devices," he said in the All Things D interview. "They should be building one device with Wi-Fi and 4G. It’s more efficient for them than having two [product] lines."

He believes it is a simple matter of education. Consumers must learn that they need always-on connectivity, he said. Naturally, eliminating Wi-Fi only would serve AT&T too. More connections means more subscribers and more subscribers means a better revenue model if they choose AT&T.

I appreciate his candor, but the comments immediately following the story tell another story. Even with the best of intentions, Lurie is out of touch with the customer. People see subscriptions as traps.

Understanding the consumer mindset and product usage. 

It really isn't that hard to understand. People opt for Wi-Fi only iPads and tablets so they don't have to pay for another cellular subscription. Many of them believe the phone subscription is enough.

From the consumer perspective, it makes sense. It even has an historic context. The number one reason that newspaper and magazine subscriptions dwindled is because people are genuinely tired of subscriptions that eventually begin to feel like utilities — fees you have to pay for the basic services.

Among monthly fees, publications are frequently the first to go. Especially if your income is unstable (tip workers, etc.), elective subscriptions go twice as fast. So you have to pick and choose from a long list of fundamental and elective expenses.

For most people, mandatories include: electric, gas, water, municipal services, mortgage payments, car leases or payments, car insurance, telecommunications, mobile telecommunications, cable or satellite, and taxes. Now add health insurance (especially with new government requirements) and life insurance. Immediately following those payments are the electives, ranging from gamer accounts and clubs to gym memberships and lawn care. All of them cause a dwindling supply of disposable income.

Where do iPads and tablets fit? For many but not all consumers, it's closer to the bottom because those who opt for Wi-Fi only are satisfied with using their smart phones when they are on the go and Wi-Fi only when they have access at home, work, the hotel, and a growing number of other venues (both public and private hot spots). In fact, given how many places are adding Wi-Fi and AT&T's support of such hot spots to cut down on system overload, it seems more likely Wi-Fi is preferred (doubly so because some functions require Wi-Fi access to work). All things considered, why pay more?

Obviously, some people do have a need. The split between the products is generally 60 percent Wi-Fi only and 40 percent 4G. The slight advantage Wi-Fi has is a lower model price and no subscription fee after you purchase the product. But there is even more to the story.

AT&T and other providers have contributed to Wi-Fi only sales with usage throttling, data usage caps, service issues, roaming charges, high overage changes, etc. Maybe it's not the consumer who needs to be educated. AT&T could learn something about consumers and make 4G more tempting.

Making a better future to marry Wi-Fi and 4G. 

I'm not one of the many people who equate AT&T with the evil empire. I genuinely prefer them as my phone provider, think they have better customer service, and they recently did us right by offering advice on how to handle our phone service (for three phones) while traveling in a foreign country.

So how do carriers sell always-on connectivity? For starters, they could break away from device subscription models and replace them with account subscriptions instead. If you already have an iPhone, your iPad subscription is, gasp, inclusive because you're less likely to use both at the same time.

Or, they could implement lifetime plans built into the product price much like they did for Amazon Kindle (with a better fallback for usage overages). Or, they could give people the option of buying 4G-ready devices without a subscription, allowing them to add it (or drop it) at their leisure.

Of course, they could improve their system so it isn't affected by high-usage customers (thereby killing the throttle concept). And, if they are among those who want to regulate Internet traffic and bandwidths, they could give it up and stay focused on their core service to provide a better experience.

Simply put, it's not education that consumers need. They need an incentive, especially those who get along fine without 4G connectivity, using their iPad mostly around their already Wi-Fi friendly home.

Remember. AT&T is pushing "Think Possible." And right now, people think Wi-Fi everywhere, which is a better fit with Steve Jobs's old vision to make a contribution to the world by making tools for the mind that advance humankind. Something like that makes subscriptions optional.

Wednesday, April 4

Changing Health Care: Mobile Technology

If you want to consider just how much mobile technology could change lives, consider how it might save lives. One company, ER Texting, is already experimenting with one possibility — providing information that can help parents make decisions on which emergency room to visit based on wait times.

The simple information-based service that taps mobile technology tracks current wait times at children's health care facilities. People who use the service merely have to send hospital text codes to 4 ER 411  and instantly receive the current wait times, hours of operation and direct contact information for participating hospitals.

Cincinnati Children's Hospital and Medical Center (CCHMC) and Miami Children's Hospital (MCH) are among some of the most recent hospitals to utilize these services. Since MCH implementation last May, more than 2,000 subscribers have used the service,

"When examining how to reach our patients and families, we knew we would have to meet them in the mobile space," said Kurt Myers, coordinator of community relations at CCHMC. "Providing an option to receive wait times via text was a logical first step into the mobile arena."

Not only does the service provide insight into wait times so parents might consider an alternate medical facility, but it also provides parents with expectations before they arrive. The service benefits the hospital with three locations too, helping control patient flow by increasing transparency.

Communication ought to augment the service, but the potential is limitless. 

Naturally, parents using the service shouldn't take to diagnosing life-threatening situations — adding additional minutes to their commute time to a hospital in life-threatening situations or opting to drive children who would be better off being transported by an ambulance — it still represents how technology can start to be used as a lifeline for medical purposes.

A few years ago, I was working with the National Emergency Number Association (NENA) and we would frequently discuss the far future of emergency medical services. While the iPhone was still in its fledgling phases by comparison, there was always interest in developing a 9-1-1 service that could incorporate mobile into everyday operations — including the use of video technologies to pre-diagnose when patients called (giving first responders a pre-assessment of the scene and giving hospitals more information before arrival).

The wait time text messaging service certainly expands upon that concept, driving future life-saving concepts toward two-way communication models. Perhaps one day, patients will be able to call 9-1-1 and receive emergency medical assessments and direction (including visual aids) before the ambulance arrives. Or, if medical transport isn't needed, which hospital would be best suited given wait times and specialties. Cool stuff.

Friday, December 30

Trending Technology: The Deloitte Study, Part 2

For the last three years, Deloitte has published its annual "Tech Trends" report to identify what areas will have the most impact on CIOs in the coming year and beyond. The predictions are based on insights from Deloitte's technology subject matter specialists. 

This year, Deloitte split its list into two parts, "(re)emerging enablers" and "disruptive deployments." We discussed their five "(re)emerging enablers" in part 1. This post focuses in on the "disruptive deployments," which may even be more important in the year ahead.

Deloitte defines disruptive deployments as trends that showcase new business models and transformative ways to operate. In many cases, I believe that Deloitte is right that these will be among the leading trends in 2012. But, at the same time, I think most of them send organizations in the wrong direction.

Five Areas Deloitte Predicts Businesses Will Focus On In 2012.

Social Business. The emergence of boomers as digital natives and the rise of social media in daily life have paved the way for social business in the enterprise. This is leading organizations to apply social technologies on social networks, amplified by social media, to fundamentally reshape how business gets done.  Some of the initial successful use cases are consumer-centric, but business value is available — and should be realized — across the enterprise. 

The concept of a social business has always been a bit of a misnomer. Successful businesses were often social until technology made it possible for them to be less social — replacing human interaction with automated phone systems and online shopping carts. Social networks merely bring people back into the equation with a twist on how we define social interaction (but there is no guarantee it is social, given how many automate their social media presence). Being a social business isn't the real answer. It's being an empathetic business that will deliver the edge. You have to understand and care about people.

Hyper-hybrid Cloud. Cloud-based and cloud-aware integration offerings are expected to continue to evolve, and many organizations face a hybrid reality with a mix of on-premise solutions and multiple cloud offerings. The challenge becomes integration, identity management and data translation between the core and multitenant public cloud offerings, and offering lightweight orchestration for processes traversing enterprise and cloud assets. 

The concept of a hyper-hybrid cloud is intriguing and perhaps not as difficult to program as one might think. Layering the public and internal cloud systems, provided the programmers have strategic direction to identify the right data as well as the ability to categorize that data, seems like a workable solution. But beyond that, as I mentioned in the earlier post, the data needs to be visually dynamic and accessible across the entire business. Currently, most businesses have too many gatekeepers between the information and the people who need it.

Enterprise Mobility Unleashed. Mobility is helping many organizations rethink their business models. Consumer-facing mobile applications are only the beginning. With the explosion of mobile use cases, organizations should make sure solutions are enterprise class – secure, reliable, maintainable and integrated to critical back-off systems and data. 

Everybody loves to talk about mobile and how it is changing everything. But mobile isn't what businesses ought to think about for 2012 (even though most of them will). Executives need to appreciate that there is no longer a barrier between mobile and non-mobile, broadcast and digital, etc. and etc. Where the trend is right, however, is that organizations need to be even more careful in developing secure, reliable, maintainable and critical back-off systems. Maybe the real question to ask is why there needed to be a so-called mobile migration to convince an organization to think of this stuff.

Gamification. Serious gaming simulations and game mechanics such as leaderboards, achievements and skill-based learning are becoming embedded in day-to-day business processes, driving adoption, performance and engagement.

Gamification has become a bigger buzzword than social business this year. Expect the trend to continue, even if it is a short-term solution that will eventually fade away. Chasing carrots is fun for awhile until people eventually grow tired of it and give up all together. Ask the people who know: game designers. Unless you are continually committed to upgrading the game, people will lose interest in what has become the most shallow level of participatory praise ever conceived.

User Empowerment. User engagement remains a key doctrine for enterprise IT with consumerization setting expectations for solutions built from the user down, not the system up.  Compounding the need, IT is becoming increasingly democratized, with empowered end users able to directly source solutions from the cloud or app stores -- on a mobile device and increasingly on the desktop. 

There is certainly a trend in this direction, even though most organizations would be better served by finding the balance between system and user solutions. The best businesses will provide a baseline operating model (based in part on existing user interface knowledge) and then allow participantd to provide feedback that can be vetted for inclusion (or not). The concept isn't limited to systems. It means everything. Recently, I reviewed a steady cam innovator that did this brilliantly. Consumers asked for a different color and the ability to use the steady cam with an iPhone, but the developers came up with the solution based on their existing design.

Deloitte did an excellent job pinpointing what are all likely trends next year (even if most of them were introduced this year). So there are two ways to look at the research: these are the topics you will need to be up to speed on in 2012 if you aren't already. Or, if you are charged with making CIO decisions for your company, you might consider leapfrogging to what comes next.

Those are summaries of the first five predictions from Deloitte, along with our field notes. If you are interested in seeing their 64-page study, you can find it here. If you would like to discuss some of our observations in depth, drop a note in the comments or reach out direct any time. Happy New Year!

Monday, September 19

Looking Inside: A Developer's Marketing Confessional

Outlaw
Wow. That is the first word that comes to mind after reading Jeff Hangartner's indie gaming articles a.k.a. confessionals at Gamasutra. Hangartner recently launched his own indie game studio, Bulletproof Outlaws, to market his first iPhone game and the article shares some of his marketing experiences from the purview of business owner and not a marketer.

The series is a must-read for anyone in marketing, public relations, or social media because it's a rare opportunity to see an authentic, even transparent, client perspective. Even better, there is no throwing stones like the Bruce Buschel article because Hangartner is all DIY.

On Social Marketing. Hangartner gives high marks to social marketing, recognizing that it's one of the most important segments of any campaign today. He understands that social marketing might be "free," but not really free. There are hundreds of things a new indie game studio could do, and social media carries the one cost you never get back — time.

• One account on various networks is enough; it's too cumbersome to splinter your impact.
• Quality connections are more important than quantity; but weak follows can help early on for things like claiming your vanity url on Facebook.
• Social networks work better without spam; participation carries more leverage than broadcast.
• Blogs can be incredibly useful; but he recognizes that he loves to write more than most people.

Area For Improvement. From his own experience and admission, Hangartner gives some of the best advice early in the article: start early. The earlier, the better.

All too often, entrepreneurs think about social marketing (and all marketing) too late. People wait for the product, wait for the website, and wait for anything else they can think of. But the reality is that the last thing you want to do is work to develop a network at the same time you are launching a product.

On Traditional Marketing. Hangartner nails down the truth of traditional marketing in that for most startups it requires a balancing act. You neither want to blow your rent check to gain additional leverage nor can you afford to hang on to every cent you make.

• Know the rules of any advertising program, including promo codes; they have strings, including who can review your product.
• Alexa can sometimes point you in the right direction; but it's also a lot of "mumbo jumbo."
• Impressions and clicks and purchases are not the same; find your own formula that works and then test it.
• Be wary and double check anyone who asks developers to pay for reviews; consider the ethics of it more than justifying it.

Area For Improvement. Like most marketers today, Hangartner is learning that numbers are important but searchable numbers tend to lie. Even here. I run different stat programs like many marketers and all of them tell a different story. What none of them tells is who, even on the lowest read days, whom those readers might be. Rather than discount anyone, you carefully weigh who you could help make an influencer over night. Some of them only need a cause to champion and they haven't found the right one and all of them beat anyone you might pay for a positive review.

On Maintainence And Public Relations. Hangartner entitled the article Game Related and Maintenance, but mostly it's about public relations (and a recap of some other marketing and social media details). Incidentally, he even proves my point about blogs with his own. One day, his seldom read blog jumped from nothing to almost 6,000 visitors before tapering off.

• Press releases, press kits, and DIY trailers are easier than ever to make; no help needed (maybe).
• There is always an ask on the table for exclusive stuff; he suggests waiting but is tempted.
• Continually check banner advertisement outcomes and don't keep the ones that are under performing.
• Always keep some level of maintenance going because people drift off if you are not present.

Area For Improvement. Specific to what Hangartner calls a press kit: it's mostly a sales kit. That's okay. As a reviewer, some of the content can help clear things up quickly. In other areas, the sales copy gets in the way of any real story. It's also missing something else. One vertical screenshot is something I wish all developers (and bands) had on hand before I have to slice their pictures to fit.

More importantly, the public relations pro he doesn't want to hire for a release (maybe a good idea; maybe not) might help him wade through the exclusive content scenario (if they are any good). While everyone wants exclusive content, I'd be wary of what it might do to every other relationship he is trying to establish. Likewise, the time he invested looking for answers might have taken minutes had he had at least one professional worth more than $5 per hour to ask.

On Psychology. This was one of my favorites of the four articles he has written so far, and the one that convinced me to make it a must-read for communication students. It's powerful and insightful because not all entrepreneurs share this stuff with their marketing teams. As the collective articles allude, clients juggle much more than their marketing and communicator contracts. And that is the sharpest point for any marketing and public relations person to take away: you are important but not the most important part of any company puzzle.

• As a business owner, expect highs and lows; always keep your ego and attachment in check.
• Checking the stats daily is addictive; there is nothing wrong with it until it dictates your emotions.
• Everybody has an opinion, especially friends; listen, but don't think you have to act on advice.
• Handing out business cards is less important than collecting them; keep in touch with the people you collect cards from.

Area For Improvement. Hangartner does a good job outlining the psychology of being a developer and an entrepreneur. Having worked with so many, I've seen first hand what many of them go through — especially game developers, artists, and other creative types. It's hard not to take some things personally when you put so much of your person in the creation. There is no way to improve on his experience, with the exception of one thing — finding one or two people whose opinion you can value will go a long way. The only downside is that many developers and entrepreneurs find the wrong people to trust or shuffle through a deck of them based on nothing more than what their gut says today.

This post isn't advice for Hangartner. It's advice for marketing and public relations.

Of course, this post wasn't for Hangartner. It's for marketing and public relations students as well as practicing professionals, especially those who always see the world from their perspective and cannot understand why their opinions don't carry more weight with their clients or prospects.

The answer is simple enough. Marketing, public relations, and social media aren't the one-dimensional exercise that so many people in the profession like to pretend they are. This series of articles ought to go a long way in helping students and professionals see that, at least I hope so.

Clients have hundreds of things on their minds, hundreds of people with myopic suggestions, and the constant fear of failure (which sometimes carries the consequence of paying the rent). They can't be like the firm or agency that has worked with dozens of different clients, experience that eventually teaches us how to distance ourselves from the attachment of the client (but not the work) or else we might find ourselves heartbroken on a monthly basis.

For us, there might always be another client. For some of the people who hire us, there is nothing else. Treat them fairly. And, even when they are wrong on some points, always take the time to listen to their ideas. They know more than you think. You don't have to educate them about every detail, but always be open to dialogue because nowadays, especially, many of them are grasping at everything.

Advice for Hangartner? He's doing most of it right. I only wish he would expand his target audience. They aren't gamers and other developers, which is where most of his efforts have been. There are people, on the other hand, who never actively look for games but would be interested in his offering.

Monday, June 6

Teaching Tech: iPads Pop Up In Classrooms

Solar SystemAccording to the Irish Times, one secondary school is getting rid of school books and replacing them with iPads. The iPads will be phased into use starting September, when all 90 first-year students at the college will be given the option of using the Apple machine instead of a bag full of school books.

“We received huge support from the teachers and parents for the idea – we had 96 percent support – but in no way is this obligatory," school principal Jimmy Finn told the publication. “Parents have the choice to go with the iPad or school books like it was always done.”

The story could mark a dramatic step in education, not only in Ireland but in the United States. One of the cost-containment ideas being employed by the school is to spread the cost over three years and including it in the tuition. They estimate the full package will cost 700 pounds (inclusive). In the States, costs might be as little as $200 more per year and save money.

In the United States, the average cost of school books per semester is $400 to $900 and up or $2,400 to $3,200 or more (depending on degree). Textbook savings wouldn't be the only benefit. Publishers that ordinarily charge $100 or more per book to make up the high cost of color printing, durable covers, and modest distribution could save significantly and possibly even generate more money for textbook authors by making the material more public than school book stores.

Textbook replacement is only the beginning of tablets in education.

Tablets could, in effect, allow professors to automatically share handouts, documents, reading lists, and even presentations immediately following class. In some cases, certain programs actually deliver better context, allowing teachers to supplement it.

This isn't the only place education could change. In China, students are replacing notepads with tablets. They are the perfect tool for musical instruments, design tools, and artistic inspiration. Personally, I see the potential as much more significant, giving teachers and students immersive education.

For example, students could record a lecture and/or take notes. A teacher could then allow students to download Romeo & Juliet, take home the movie (normally played in class), and some supplements depending on the subject being covered. The student could even complete an assignment using the same tool, and then email it to the teacher.

Having all the assignments in hand could help the teacher frame additional discussion points, and possibly, even open up connected subjects such as the historical relevance of the play. Or whatever they like. And so on and so forth.

There are iPad and tablet pilot programs in the U.S. as well as some push back.

Even Vineet Madan, vice president of McGraw-Hill Higher Education eLabs, says U.S. schools are tablet ready. And, believe it or not, teachers' unions might be the biggest road block to integrating tablets. Why? Tablets may provide greater scrutiny over class material. Some are concerned about the cost (even if it will save dollars), the training some teachers will need, and what age to introduce the technology.

However, despite setbacks in some areas, some schools in the United States are moving ahead. The Trinity Academy for the Performing Arts in South Providence, for example, has been adding iPads. There is also a pilot program in Missouri. And another in Andover. And other in Boston. And another on the California side of Tahoe. And Burlington. And Maine.

Why I'm a proponent of iPads and tablets in the classrooms.

I already have firsthand experience. After giving my 4-year-old daughter an old iPhone (calling is not active) and seeing her play games like Super Why! and, even though she is a year or two off, Stack The States, she is even more enthralled with starting kindergarten this fall. I've also walked her through programs on my iPad, like Solar System For iPad or thumbing through a collection of art at the Louvre. Those, of course, are only a few.

The point is that children are never too young to supplement their education. Sure, there was a time that my daughter reminded me she was 4 and bit the phone for no apparent reason (maybe she was mad at the pigs on Angry Birds). But other than one incident, she has been responsible with it, enough so that I'm considering iPads (with the stipulation of non-gaming) for both children regardless of next year's classrooms. The learning curve is very low; the interest is very high. What's not to like? We might not be all that far off from A Young Lady's Illustrated Primer.

Monday, December 6

Finding Mobile: Smart Phones Make The Web Mobile

The Web Is Mobile
On Friday, comScore, Inc. released its quarterly key trends in the U.S. mobile phone industry during the three-month average period ending October 2010. The report ranked the leading mobile original equipment manufacturers (OEMs) and smartphone operating system (OS) platforms in the U.S. Some of the findings are surprising. Some are not.

In October, 234 million Americans ages 13 and older used mobile devices; 60.7 million people in the U.S. owned smart phones. What is not surprising is that Samsung still commands an edge over LG on OEM devices. Apple (iPhone) and Google (Android) are continuing to carve up what used to be an RIM only market.

What is surprising is how people use their phones when they are not using them as phones. Second only to text messages, people use them to surf the Web and access social networks.

The Way Consumers Use Phones Is Changing.

• Sending text messages increased from 66 percent in July to 68.1 percent
• Using a browser increased from 33.6 percent in July to 36.2 percent
• Using downloaded apps increased from 31.4 percent in July to 33.7 percent
• Accessing social networks (or blogs) increased from 21.4 percent in July to 24.2 percent
• Playing games increased from 22.3 percent in July to 23.7 percent
• Listening to music increased from 14.5 percent to 15.4 percent

Given the short six-month timeframe, it demonstrates the rapid adaption of mobile technology. But more importantly, it demonstrates the seriousness of businesses thinking differently about their social media programs and Internet presence.

While apps have gained significant attention, Web browsing is still the fastest-growing segment of adaption. Specifically, with exception to networks, people are searching the Web from their phones. And, I don't know about you, but most Web pages aren't very phone friendly. It's something to think about. Keep it simple and give them a chance to engage your company.

Tuesday, November 16

Seeing Better: How Flipboard Enhances Twitter

Flipboard
As of a few days ago, Twitter had every right to boast about its 175 million registered users, up from 145 million in early September and 105 million in April. According to Ronny Kerr, Twitter could be seeing as many as 15 million new members each and every month (minus 1 million for people with multiple accounts).

What is interesting about the Kerr post is that he points out that Twitter has seen three major growth spurts in the last couple years and each can be directly assigned to individually significant site developments. What does he claim they are?

The first was in mid-2009, a direct result of widespread media coverage of the site because of Ashton Kutcher. The next surge was in its smart phone offerings, with the launch of official iPhone, Android, and BlackBerry apps, that new registrations would flow like a flood again. And the newest surge, he says, has to do with site design.

I don't think so. The new two-column platform detracts from the user experience, squishing the conversation to one side. It seems more likely the influx of new people is related to the adoption of companies, organizations, and promotion by media.

The reason could be that the entire interface is flawed, something that never occurred to me until viewing Twitter on Flipboard.

How Flipboard, despite some shortcomings, is intuitive.

Legal questions aside, while Flipboard is not suited to dialogue between people (beyond a one comment quip), it does help sort the valuable content from the chaff because it ports in the first few graphs of any link. And, after experimenting with it for a few days, it saves me considerable time and adds value for two reasons.

• Flipboard allows me to immediately see what is behind any link, beyond the 140-character pitch.
• Flipboard helps me find valuable content without relying on other factors like trust and frequency.

In other words, it levels the playing field for everyone I have weaker relationships with while vetting the content being shared by people I have stronger relationships with. And, it does this effectively enough that unless Flipboard disappears, there is no better way to consume content (noting that as I already mentioned, you cannot engage in a two-way dialogue).

The concept was originally developed as an alternative to the various applications that some publications are putting out, but some of the real value comes from social network streams like Facebook and Twitter. Interestingly enough, the Facebook experience on Flipboard is neutral because Facebook never adopted the truncated communication model.

Sure, it would be even better if you could import one blog or feed or web address as opposed to a Twitter stream, but Flipboard works well enough for now. Likewise, if little chat bubbles could accompany the one-time comment option (much like Echo Phone allows), it would change from a content delivery option to a dialogue option.

But more importantly, and the point of this post, it really demonstrates the inherent weakness of Twitter's communication model. As an interface, I've become more fond of Fried Eggs and Facebook for this reason. Both encourage shorter communication without the lockdown on those occasions when you want a longer dialogue.

Don't get me wrong. I still value Twitter because of my connections there. Or, perhaps, I ought to say I value my connections so much, I'm willing to put up with Twitter. However, long term, I wonder how Twitter will fare unless it can develop interfaces that break away from its original, ever more confining quip of 140 characters or less. How about you?

Friday, September 3

Buying Into Brands: Not So Different From People

Every day, people make second-by-second judgments about other people within their proximity. It happens so fast that much of the information is processed in the subconscious, managed by whatever cognitive filters we've built up over the years, e.g., we might avoid people who look angry or flash a smile to someone in return.

Over time, those perceptions might stick with reoccurring experiences and repeated exposure. If the person always seems angry, our mind eventually labels them as an angry person. Conversely, people who are always smiling might be categorized as happy.

Our Judgments About Brands Aren't Much Different Than People.

A new study conducted by the Relational Capital Group and a team of researchers at Princeton University recently found that we shape opinions about brands much the same way. We develop perceptions about the brand based on experiences and repeated exposure, with brands that have warmth and competence.

"Since the emergence of mass market brands, products and services have been defined by their features and benefits," said Chris Malone, chief advisory officer of the Relational Capital Group. "This new study suggests that features and benefits are simply an incomplete subset of the broader categories of warmth and competence that consumers perceive and judge brands against."

The study links back this new understanding to early development. According to the study, the researchers recognize people as the first brands, with faces acting as the first logos. The most common judgments people make toward symbols: their warmth (intention toward us) and their competence (ability to carry out these intentions).

To break down this understanding further, warmth includes traits such as friendliness, helpfulness, sincerity, trustworthiness, and honesty. Competence is reflected by traits such as intelligence, skill, creativity, efficiency, and effectiveness.

"We've found strong statistical correlation between consumers' perceptions of each brand's warmth and competence and their intent to purchase and remain loyal to that brand," said Dr. Susan T. Fiske, one of the two lead researchers. "These findings are consistent with other studies we've conducted that validate the influence and predictive power of warmth and competence on human behavior. In effect, it shows that people were the first brands and faces were the first logos."

The Uphill Battle For Brands To Earn Trust And Succeed.

In the eyes of the consumers, however, brands have to earn trust to break away from the preconceived notions that already exist about companies in general. Specifically, many companies convey that they are primarily interested in advancing their own self-interest and can't be trusted, especially when no one is watching. While the study provided examples of companies that have succeeded in doing this, it didn't offer concrete suggestions for improvements.

Having studied this concept before, we know several. Here are three that come quickly to mind, with an emphasis on warmth.

• Innovative companies tend to earn trust quickly because they have worked to do something for the customer first.
• Customer service oriented companies tend to exhibit warmth because they create a people-to-people connection.
• Engaged companies, such as those who have off-sales conversations online, are frequently considered more helpful.

Once a company or organization can dispel the notion that it only has self-serving interests, repeated exposure and reoccurring positive experiences will prove the company's competence. For example, the warmth associated with Apple convinced people to test drive Ping, but the execution made some people question its confidence and intention.

Conversely, when Apple originally launched the iPhone, the warmth people associated with the brand overcame the prelaunch criticism. And then, when people learned Apple really did reinvent the smart phone, it reinforced a perception of competence.

You can apply these findings to nearly any organization. Our most immediate judgment is generally based on our perception of someone's intentions toward us. Ironically, these initial perceptions are often proven incorrect (for good or bad outcomes), but it doesn't change the fact that this is how we're wired.

Wednesday, July 14

Causing Commotion: Apple Made One Mistake

Sooner or later, it happens to every company. And for Apple, it's not the first time. The Newton was a disaster in 1987, even if the concept has somewhat redeemed itself as being the possible first step toward developing the iPhone and iPad.

The challenge this time around is barely a blip by comparison. The iPhone 4 reportedly has a problem with the antenna design. Or, maybe it's a problem with the reception reporting formula. Or, maybe it's all in how you hold it.

There has always been some push and pull with Apple. For every five loyalists joining the Cult of Apple, it creates one, um, Whig. And today, the Whigs feel pretty proud plugging Consumer Reports' call for a recall. Despite having the highest rating in its class, the consumer watchdogs want a fix.

There is also the drama about Apple forums, which have always maintained a strict policy that they are for tech solutions and not customer complaints. (The policy is unpopular, but understandable. When I search for solutions, I don't need gripes.) And then there is drama over the small stock dip yesterday, with Apple shares already recovering.

The Public Relations Misstep Was Speaking Too Fast.

Apple clearly mismanaged public relations this time around, giving those who want to make mountains an opportunity to do so. The 30-day return policy, software problem admission, and home remedies don't seem to be enough to appeal to the media, even though there are people who are reporting they wouldn't trade in their phones because their reception has never been better. Most of this could have been avoided had Apple and Jobs, specifically, not spoken to soon.

And yet, the Whigs, if you will, seem very loud in comparison to a quieter majority without issue. In fact, there are enough unaffected people that have some people wondering whether the problem is overblown or not. But this, unlike other issues, makes for a much more dangerous game.

On one hand, Apple could recall the product (probably without an immediate replacement if it is a hardware design flaw). The cost could be between $900 million and $1.5 billion. On the other hand, no one has put a price tag on potential brand damage should the "arrogant" moniker eventually mean something. Is there any middle ground? Maybe.

• Apple could readdress the issue, specifically addressing Consumer Reports but not defensively.
• Apple could recap all the fixes to date, including a reinforcement that people can return the phone (30-day limit).
• Apple could give consumers the option once a solution beyond rubber Band-Aids becomes available.
• And, if there a hardware problem, it could offer a trade-in option on a new release rather than a recall.

In the meantime, there is no denying that people are still buying the product. That has to mean something. Most people don't dismiss an avalanche of attacks and run out to buy a product. But with the Apple iPhone, that seems to be the case. (Side note: You don't need an influence measure to see that all those people talking smack about Apple have almost none.)

The Greater Public Relations Landscape Around Apple.

Most, but not all, of Apple's problems can be likened to people being obsessed about whether Steve Jobs can be likened to the character in The Fountainhead or the one in Heart of Darkness. Specifically, he could be the embodiment of the human spirit and his struggle represents the triumph of individualism over collectivism. Or, he could be a god among natives embarked on brutal raids across cyberspace.

Personally, I lean toward the former depiction. While most media is reporting doom and gloom for Apple over the iPhone 4 as if this is the first time Apple ever encountered a problem, the reality is that this once underdog company has been attacked every time it has launched a new product. Seriously. Have you ever seen a company generate more "I spoke too soon" retractions over everything they've ever launched? It's not possible, unless they really are making products that inspire.

Compared to other companies, which seem to have piles of problems with every launch, Apple is still miles ahead. It can stay that way too, but it might have to offer a trade-in option in an effort to minimize the Whig wackiness.

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Friday, June 25

Touching Consumers: The Space Bringing Us Closer Might Keep Us Apart


Researchers at MIT Sloan School of Management seem to have found evidence related to something that used to be second nature to advertisers. Touch matters, right down to the details of a business card.

The paper choice, cut, weight: they all matter. Flimsy cards tend to be taken with a little less enthusiasm. The same holds true with most collateral. I once kept a Cirque du Soleil press kit around for several years, simply because the stock felt much more like silk than paper. My firm's first brochure (when we had brochures) considered touch too. Spot varnish across the cover gave life to near invisible words with a tilt and a texture contrast meant to be felt.

Sure, many advertising professionals still know all this, especially those who work with packaging. But there are an increasing number of creatives who don't consider touch. Why would they? For the most part, collateral is falling out of favor for computers. Maybe there is an unseen impact associated with the shift.

What MIT Discovered About Touch.

Through a series of experiments, Joshua Ackerman, an assistant professor of marketing at MIT Sloan (along with John Bargh, a professor of psychology at Yale University; and Christopher Nocera, a PhD candidate at Harvard University), tested how weight, texture and hardness can unconsciously influence judgments. They suggest that their results have implications for anyone and everyone, ranging from job seekers to marketers.

“What we touch unconsciously influences how we think,” says Ackerman. “In situations where evaluations and decisions really matter, we need to pay attention to our physical surroundings and, in particular, how we engage these surroundings through our sense of touch.”

According to their statement, the researchers suggest that interactions involving touch, from handshakes to cheek kisses, may have critical influences on social interactions. First impressions are especially liable, with control over the entire environment becoming important.

• Heavier clipboards influenced evaluators in choosing job candidates. Judged candidates whose resumes were seen on a heavy clipboard were rated as qualified and more serious about the position.
• Rough puzzle pieces tended to describe a story about social interaction as harsh, when compared to participants handling smooth puzzle pieces.
• Participants holding a hard block while hearing a story about a workplace interaction tended to judge the employee as more rigid when compared those who held a soft blanket.
• Subjects seated in hard chairs while haggling over the price of a car tended to be less willing to negotiate than those who sat in softer and more comfortable chairs.

Electronics May Play A Role In How We Process Information.

While it wasn't part of the study, the clipboard experiment seems particularly applicable to an increasingly tech reliant world. After all, there is a growing reliance on communication where marketers have no control over the environment, which could be influencing online interactions.

Does it make a difference whether the computer is set up in a cubicle, noisy living room, or open office with a window view? Does an expanded keyboard change the perspective of what's being written? Does a mouse feel better than a touch pad? And does ergonomics, which we seldom hear about anymore, change the pace of the interaction?

Who knows? Harsher critics may indeed be sitting at home on uncomfortable chairs in front of old computers. And there may be subtle differences between the communication and correspondence on a Droid vs. an iPhone. For all we know, there might even be an unseen element that will change the way people feel about the iPhone 4 vs. the original titanium-backed models.

The point to consider here might be futile or especially important as we increasingly rely on electronic communication, sacrificing our ability to communicate with touch, texture, and weight. At minimum, thinking about the impact might also be important, at the very least, to gain an understanding of the people sitting at an opposing screen.

Social media, after all, isn't necessarily one-to-many communication. It's often one-to-one communication, played over several hundred times a day. Except, as noted, we have virtually no perspective of where any of us are at any given moment or what unseen influences might be contributing to how we communicate, with the advantage going to those who know how to make the environment disappear and fade away in to the background.

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Tuesday, May 18

Hearting Apple: Adobe Wants Some Love


What started as a tongue-in-cheek response to a letter from Steve Jobs that was arguably reminiscent of high school, the "Adobe heart Apple" campaign has taken on a more serious tone. Adobe, which originally admitted it could improve Flash to meet iPad standards, is still working hard to stir up consumers.

The first round of advertisements, including The New York Times and The Wall Street Journal, state, “We ♥ Apple” in large, bold lettering. The second round dumps Apple in favor of "We ♥ Choice". Adobe also spells out its position on its Web site.

Adobe's Ad Gamble Worked.

The ad campaign was a gamble, given that the stakes for Adobe to retain Web video dominance is high. And there is no denying that it has paid short-term dividends in some sectors.

First, it gave Driod fans something to talk about. Second, Citi maintained a 'buy' on Adobe Systems Inc. and a Citi analyst concluded that catalysts are biased to the positive side. Third, the campaign afforded Adobe an opportunity to put itself in front of the classroom.

But about that third win. It might have worked too well.

Adobe might have had the players in place to speak, but its message was deep enough for the "lights, camera, action" sequence that followed. Sure, the company was well-prepared for first tier questions about whether Apple is stifling creativity. But it wasn't so prepared on second tier questions tied to what Adobe might do better.

Adobe's Win Becomes A PR Challenge.

It's difficult for any company to win a long-term public relations battle based on "openness" while erecting walls at the same time. And in this case, it's hard to miss that Adobe is all too comfortable saying it will stick to "its facts" while Microsoft and Apple can stick to "their facts." Let the media and consumers decide, they say.

The net result has become a debate of sorts between some writers at BNET and ZDNet and two camps of consumers. But as far facts go, Adobe is the more selective storyteller.

At the beginning of this year, only 10 percent of the video content on Web was HTML5. That figure has changed dramatically, with as much as 26 percent of online video HTML5. If change can occur that quickly, video market share dominance is moot.

Sure, Adobe can favor choice. But it might as well admit that choice is working against it. So is its message to investors. During an earnings call (hat tip: ReadWriteWeb), Adobe CEO Shantanu Narayen told investors that Flash was "synonymous with the Internet and frankly, anybody who wants to browse the web and experience the web’s glory really needs Flash support."

Where is the choice in that?

It seems to me that the dvertising campaign seemed to work in that it sparked the conversation that Adobe wanted to have. But as an integrated communication strategy, Adobe is coming up short. They aren't prepared to have open conversation.

It even makes me wonder whether Narayen ever learned that oh-so-valuable lesson from first grade. When you hope to look smart by being the first to raise your hand, always keep in mind that the teacher might call on you.

Oh, if you do want to view Flash on an iPhone, there's an app for that.

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Thursday, April 29

Advertising Challenge: Apple Suggests No Crappy Stuff


"As a creative director, I can completely understand that they [Apple] created this new baby and they want to make sure it gets born looking gorgeous. But as a creative director, I don't feel completely comfortable letting Apple do the creative." — Lars Bastholm, chief digital creative officer at Ogilvy & Mather Worldwide.

That was what Bastholm told The Wall Street Journal on the news that Apple's upcoming iAd program will require advertisements to go through an approval process and require Apple to build the ads for aesthetic and functionality reasons. It is one of several hurdles, along with price (1 cent per banner impression and $2 per view),  to reach more than 85 million iPhone and iPod Touches sold.

For the launch, marketers will pay as much as $10 million, which is much higher than the $100,000 or $200,000 most agencies are used to paying. One early example is Nike (it has endorsed the Apple creative), which Apple has been using to introduce the iAd concept. How to build an app advertisement isn't the only advice Apple CEO Steve Jobs recently shared with Nike.

Mark Parker, president and CEO of Nike, shared Jobs' advice at Fast Company's Innovation Uncensored conference. "Get rid of the crappy stuff," he said.

The Apple Approach.

There are two ways to take anything Steve Jobs says. You can think of him as an egomaniac, as some people reportedly do. Or, you can think of him of someone who is always trying to raise the bar higher, which is why you won't see Adobe's Flash technology on an iPhone. He said more than that.

"Flash was created during the PC era--for PCs and mice," Jobs said in the letter. "New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too)," Jobs recently explained in an open letter. "Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind."

Adobe won't argue the point. It is reported to be working to improve Flash, specifically to appease Mac, despite what Philip Elmer-DeWitt had to say about it.

The Advertising Challenge.

When you add it all up, some people might think Apple only wins because its competition is lousy. But maybe Jobs and crew would welcome the opportunity to be pushed a little harder, with someone not only developing better products but better advertising to boot.

While there are some great examples out there, communication has become more complacent as of late. While social media has shown some companies how integrated communication can work, turf battles still exist with everyone — public relations, advertising, marketing, corporate communication, etc. — fighting for dominion over the same space.

The results are sometimes convoluted. According to one recent survey by Vocus, 43 percent of public relations professionals feel they should own social media and 34 percent of marketers feel they should own social media. Seriously?

Seriously. Someone should sit those folks down and tell them no one owns it. Or, perhaps, more accurately, nudge and remind them that the company not only owns social media but their departments or contracts as well. The first rule of order ought not to be who's in charge, but how can we accurately and provocatively communicate the company's message.

And with that in mind, can anyone blame Apple for wanting the opportunity to set a higher bar for advertisements? Say what you will about the company, but its messages match the product across all communication channels. The company already knows that the the communication of tomorrow will be both striking (advertising), responsive (public relations), and interactive (technical). See for yourself.

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Monday, April 19

Finding Truth Online: People Don't Want Online Friends For Every Product


If you work anywhere near social media, you've probably read plenty of studies and opinions that people respond to friends who represent brands over the brands themselves. And while the idea plays well for public relations firms soliciting companies with online public relations spokespeople, is it always true?

A new study from Q Interactive's Women's Channel, which researches women's online behavior, seems to suggest otherwise. They found that women respond better to intuitive online advertising over spokesperson insight. Specifically, women are all too happy to have a relationship with the "brand."

"We asked women about brands online in relationship terms, too," said Emily Girolamo, vice president of marketing and corporate communications at Q Interactive. "Significant for marketers, we found, with women, you have to give a little something - whether it is an offer or information. Women best connect with brands who know them and see the relationship as a two-way street."

Highlights from the Q Interactive study.

• 88 percent "wish brands they trust sent them more tailored offers."
• 65 percent want to feel like they receive online advertisements specific to them.
• 53 percent believe they have "relationships" with sites and brands.
• 37 percent consider online brands to be "good partners" and 19 percent trust of them.
• 58 percent want brands to provide a good offer with only 19 percent wanting to get to "know" someone.

So how can this be? While prevailing thought in social media seems to run counter to these findings, some of it make sense. While women who have a vested interest in social media prefer to connect to someone in order to develop content, the average consumer may be overwhelmed by the idea that they need a "friend" for every purchase.

This morning, for example, I probably came into contact with 50-100 products before sitting down in front of the screen to write this post. Do I need a "friend" associated with every one of them ... from toothpaste to carpet and tile? Probably not. The very idea seems overwhelming, especially along lines that include multiple brands.

Even in venues where it works better, it can get annoying. iPhone customers probably become as tired as Droid customers in hearing how the brand is somehow better from "friends," "fans," and people they trust online. Some may switch, sure. Some may switch back. But the majority of consumers are becoming settled.

Marketers in such venues will eventually have to make a choice. At what percentage does it make more sense to tailor your message toward your customers as opposed trying to convince people to convert? Do you really have a product that includes a personal online connection with a dedicated service agent? Or, more specifically, does anyone really need to read colorful antecdotes from the social media expert who drew Quilted Northern Ultra Plush as a client?

Don't laugh. You might be surprised how much toilet paper advice is really out there. And most of it seems related to secondary purposes such as making a Kazoo or even papering someone's Farmville Barn.

The point is that consumers don't necessarily need a friend in the toilet paper business (and that is not to say a toilet paper social media account wouldn't be fun) to feel good about the brand as much as coupons for the brand they buy. That makes sense. The alternative, of course, would be 30-50 trust agents, public relations pros, social media gurus all trying to make friends with you, just to influence the way you wipe.

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